
- #DRIVER PARALLEL LINES PC REVIEW DRIVER#
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In addition, tilt control with the nunchuk can also be used to drive the car, but it's unresponsive and always on, so if you're resting your hands casually in your lap, your car's alignment will feel off. With analog controlling the steering, that makes all driving control one-handed, and pretty uncomfortable for long behind-the-wheel campaigns. For starters, gas is handled with the Z button, and brake is on C both on the left hand. And though the core layout works, buttons and tilt control seem out of place.
#DRIVER PARALLEL LINES PC REVIEW FULL#
On the streets the game controls a bit on the wonky side, with analog driving and full IR support for drive-by shootings and the like. Driver: Parallel Lines is still the same core game as it was, but it lacks soul, innovation, and any real depth in its Wii design. Yes you'll still have all the elements of the game like 70's HUD items and music to accompany the fully-VO game script, but it's less impressive now than it would have been in early 2006 on a previous generation console.
#DRIVER PARALLEL LINES PC REVIEW DRIVER#
The storytelling in Driver is decent, but the grainy look (not intentional, we assure you) and dull colors make it less of a graphical feat than its previous console partners.

The cinematic work in Driver has previously been described as "Goodfellas in the 70's," and for the most part we'd agree, as long as that statement comes with the disclaimer that it's in no way up to the movie's caliber. Overall the presentation is pretty decent, though it's obvious that the cut-scenes have been dumbed down a bit in video quality and are done entirely with pre-rendered models. As the game progresses, TK will find himself in 2006 (we'll spare you the details), where he'll need to pick up where he left off by boosting cars and making a new name for himself. As TK you'll need to manage your flow of vehicles, keep your connections tight, and lose the occasional blue boy brigade (also referred to as "cops" or "pigs" for you lesser filth out there) in high-speed chases around NYC. On the side, TK keeps scratch coming in by running the occasional odd-job setup or drug coup, taking time to head to the track after tuning up racers to earn cash in a more legit fashion. Players take the role of lead TK, as the hotshot driver builds connections throughout New York by drug running, escorting, and acting as a valet for pimps, dealers, and crime bosses. Driver: Parallel Lines may have the same core experience as it did over a year ago, but it lacks innovation and polish, and Wii's open-world bar has already been set pretty high.ĭriver: Parallel Lines is essentially a 1970's take on the world of Grand Theft Auto, mixed with some play modes and mechanics found in the age-old Driver series. Unfortunately, things are changing, and like the game's own lead character TK, time is passing this title by whether it wants to accept it or not.
#DRIVER PARALLEL LINES PC REVIEW SERIES#
The game may not have had the polish or name recognition of Rockstar's offering, but it had the soul of a series that's been around for just as long, and we were left wondering if this was the true come-back to the Driver franchise after a quite uneventful "Driv3r." Nearly a year and a half after its initial release, Driver: Parallel Lines now comes to Wii. When Driver: Parallel Lines released in March of 2006 across the last-generation platforms, it gave Grand Theft Auto a bit of a run for its money.
